About Zero

Much Ado About Nothing

So hi there. My name is Zero Dean.

I was born in the tropical rainforests of South America and raised by monkeys. This might help explain a few things about me, but we’ll get to that *later. (*Probably won’t get to that later).

Actually, I was raised by humans in Maine (the lobster state — because it looks like a lobster claw, duh!). If you don’t know much about geography — or you’re from somewhere outside of the USA (I’m big in Argentina!) — Maine is the northeastern-most state in the USA.

What this means is that on a clear day, I could see *Europe from my roof.

*Ok, I’ve been told that it probably was not Europe that I saw, but I’m telling you, I had really awesome vision as a kid.

To prove that I was a kid once, here are some photos that I was told are me…

For what it’s worth, I don’t remember any of this — and quite frankly, this kid looks nothing like me!

Anyway, this is my “about me” page (you can tell it’s mine because it has my name on it — Hey, just like my photos do!) — so I’m going to tell you a little about me and hope it doesn’t bore you to tears… or whatever it is you do when you’re, like, totally bored.

Personally, I don’t cry when I’m bored — in fact, I don’t really get bored — but obviously some people do get bored… and then they cry. I’m not sure what that’s about.

Here we go…

It has been said, on occasion, that I am difficult to describe.

You know like, “Hi, this is my friend, Zero –“.  Aaaand already we come to a screeching halt. People always want to know if Zero is really my name — and if there’s a story behind it — and if I have any brothers or sisters and if their names are One and Two. (If you really want to know, it’s all right here.)

But 3 hours later, after the name thing, there’s the:

“– Zero is a…um, er…he takes photos, he’s a photographer (correct)…

…but he’s also a graphic designer (I’m not a “graphic designer”, I’m a “2D/3D computer graphics artist” — I used to make art for video games like Rise of Nations and Red Dead Redemption)…

…a writer (blogger), entertainer (debatable), host (for parasites!? — Eeew!), life adventurer (true!), motivational doer (I try), guy-who-drives-around-the-country-doing-stuff (I definitely “do stuff”) … and he was raised by monkeys…”

If you ask me, I think being “difficult to describe” is pretty awesome. To me, it means that I’ve succeeded in not being easily defined by “what I do for a living” or a particular activity I enjoy.

I never really wanted to be represented as just a “label” — of course, I don’t think anyone ever does — except maybe “rocket scientists”.

I mean, if I went through all the trouble of going to “Rocket Scientist School” (or whatever it’s called), you can be pretty darn sure that I would want everyone to call me a rocket scientist…

“This is my friend, Zero. He’s a rocket scientist.” And I’d be all like, “It’s true. I am. Thank you, Dr. Hawking!”

See, when you’re a rocket scientist, you obviously hang out with other “rocket scientists” — because it’s both funny and ironic. I can picture it now… “This is my friend Stephen Hawking. He’s a ‘rocket scientist’, but not a rocket scientist, if you know what I mean!” — *crowd roars in laughter!* (geeks have a great sense of humor)

But sadly, I’m not a “rocket scientist”. I’m not even a bottle rocket scientist. Or a scientist of any kind, really, but we’re getting off the subject! So yeah — I think being difficult to sum up is a good thing — so that’s something I try to maintain as a way of life.

And — TADA! — we’re done.

That’s all there is to know about me!



As far as I can tell, this is how you become difficult to describe…

1. Have a number for a name. Seriously. If you don’t have a number for a name, get one! They rock! — Just don’t pick one that’s already taken! Like, for example, my name. You can’t have it. Get your own!

Fortunately, you have a lot of other number-for-a-name options to choose from. Like seriously a lot! (Although much like the “dot com” domains, the single digits are going fast!)

2. Be fascinated by everything. (We were talking about how to become difficult to describe, if you forgot already). But come on, how could you not be fascinated by everything?

The world is amaze-ziiiiiiinnnng and there is always so much to learn! And learning if fun. (Ok, not everyone thinks learning is fun, but that’s because not everyone has a healthy attitude about learning! Learning stuff is awesome!)

4. Don’t be predictable. Like, just when they think they have you figured out, you…

Anyway… I should tell you that people will catch on to your “unpredictableness” and begin to predict that you will do unpredictable things and make unpredictable sandwiches decisions, but even so, they’ll still be surprised by the outcome.

3. Oranges!!!! (see #4 above)

5. This reminds me of one of my favorite quotes:

There are two rules to success in life.

  1. Don’t tell everyone everything you know.


Lots of the things I do revolve around what I’m passionate about…

Photography: I like to take pictures that tell stories. Capturing “magic” is my favorite — it’s what I try to do.

WritingI like to write stuff that affects people — makes them think, laugh, or takes them places.

Travel & Exploration: I like exploring the world to expand my perspective, satisfy my curiosity, and *meet chicks (probably not meet chicks). I mean, don’t get me wrong, I like chicks (but I don’t really call them chicks — this text, notwithstanding), but I’m kind of nerdy and wordy and stuff. And quite frankly, I ain’t got no game. And heck — while I’m in the confession booth — I can’t dance either.

There. I said it.

Adventure: I like facing my fears and living outside my comfort zone. Well, as much as someone can actually “like” being uncomfortable. What I really like are nuggets of wisdom — or chocolate. At least I hope that’s chocolate.

Digital Art: I enjoy creating things on the computer. I’m kind of a nerd *that way (*and other ways).

Being a ninja: Being a ninja requires no explanation!


Stuff I used to do before what I’m doing now…

3D/CG: Formerly worked in the computer gaming industry making art for video games like Red Dead Redemption (Game of the Year 2010) and Rise of Nations (Game of the Year 2004). Specifically, I specialized in modeling and texturing architecture and environments using software like 3D Studio Max, Maya, ZBrush, and Photoshop.

Full-time photographer: I had a photography studio in the Baltimore/DC area before moving to Los Angeles to play a supporting role in the entertainment industry (actor headshots, model portfolios).

Sponsored instructor: And once upon a time, I used to get paid to learn software and then teach it to college students and faculty.

I spent a fortune bribing someone to let me do that (and all I got was this lousy t-shirt!).



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